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(1 edit) (+1)

did all except the last electric level, because I didn't want to try it again a 3rd time. The first pyramid game also gave up at first and came back later. Because it is a big level and feels like there's more than one way and i would have to trial and error a bit. When I came back I thought a bit about the path. Nothing to change, but just to say that a big level like that, as well as the last on the electric is less motivating since you have to do all again. I spent some for support. I am also trying to make some video games. I don't know if this game will make money, I would think not, but I do think tipping developers makes sense.

Ah, must also say I spent a lot of time on one level of the wharehouse, the level where there's a yellow girl at the end of the corridor, the last one. It took me a long time to figure out that level, I think the one I spent most time on. I don't even know if I did it correctly, I ended with 3 charges, and I never used the empty spaces beyond the first switches, I don't know why there are those empty spaces there...

Edit: Came here from reddit. I didn't see anything about game jam. I haven't figured out yet if it is better to leave reviews in a jam or in the game, I personally feel that leaving in the game makes more sense to me. I don't know why itch makes this dumb separation, they should merge the jam comments back into the main page of the game after...

Dear Leo, thanks for your feedback. And thanks for your support !

Good luck with your games too.

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Full disclaimer: I am a friend of the developper, but I sincerely think this is a nice puzzle game with a neat idea at its core.