You have a handful of seconds to save someone. But it takes longer than that to reach her. To succeed, you need to leap into the past. But don't trigger a time paradox.

Content

Challenge your spatio-temporal logic and memory in this time-leap puzzle game.

  • 23 puzzles :
    • 13 easy,
    • 6 medium,
    • 4 difficult puzzles.
  • Includes 40 minutes in gameplay.

How to leap in the past (tutorial included)

  • To complete a level, activate the switches and reach the exit before the time is up. Each move costs 1 second. The time limit is indicated by the watch.
  • Activate your T-Pack to leap into the past When you do so, you will see your past self. 
  • When you run into your past self, you create a time paradox and you lose te party. The game will reset.
  • Each leap in the past costs some energy. The amount of energy left is indicated with the gauge.

Controls

  • Desktop computer (keyboard) :
    •  Move : arrow keys or WASD (qwerty) or ZQSD (azerty).
    • Leap into the past : Enter.
    • Additional controls : Esc to pause or quit, Enter to confirm, 'R' twice to retry.
  • Desktop computer (mouse) :
    • Click on the virtual pad on the left to move,
    • or click on the square you want to go to move.
    • Click on the Power button on the right to leap into the past.
  • Smartphone and tablet : 
    • Touch the virtual pad on the left to move,
    • or touch on the square you want to go to move.
    •  Touch the Power button on the right to leap into the past.
  • Android TV : 
    • Use the D-Pad of the remote controller.

Languages

French, Italian and English available.

Platforms

The game runs on these platforms : 

  • Android : available on Google Play Store.
  • Old Android (tested on 4.4) : download the APK here.
  • Android TV : available on Google Play Store.
  • iOS : available on Apple App Store. 
  • Linux : available on Steam.
  • Windows : available on Steam.
  • macOS : available on Steam.

Credits

List of assets on Itch.io : https://itch.io/c/4417301/time-rigger-assets

Special thanks to Archon Aspect https://archon-aspect.itch.io  for his help.

Reviews

Several of my friends find the game great ;-)

StatusReleased
PlatformsHTML5, Android
Release date Jun 23, 2024
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorCocoMimi Games
GenrePuzzle
Made withlibGDX
TagsTime Travel
Average sessionA few minutes
LanguagesEnglish, French, Italian
InputsKeyboard, Mouse, Gamepad (any), Touchscreen
AccessibilityColor-blind friendly
LinksSteam

Download

Download
android-174c.apk 3.8 MB

Install instructions

Contact : cocomimi.games@gmail.com

Also available on

Development log

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Comments

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(1 edit) (+1)

I've played the game for a bit (finished the mines) and these are my thoughts:

The concept of the game is very interesting! I had a good time playing it. The levels generally have nice solutions that are fun to figure out. So gameplay wise, this is great :)

The main thing that occurs to me is that the game needs more polish. The screens that show when you run out of time or trigger a paradox seem out of place. The watch showing the time is very cool, but the art style clashes a bit with the style of the game I think.

I found the background music a bit annoying and just turned it off after a bit.

Overall, a good experience. Not sure if you are still updating this, but would love to see it be improved even more!

Thank you unaware-robot for the feedback. Glad to know that your had some fun :-)

Indeed the next update will bring a more homogeneous visual style.

Oh and thank you for letting me know for the music. There is a second theme in the arena, but it arrives late in the game.

Thanks again.

(1 edit) (+1)

did all except the last electric level, because I didn't want to try it again a 3rd time. The first pyramid game also gave up at first and came back later. Because it is a big level and feels like there's more than one way and i would have to trial and error a bit. When I came back I thought a bit about the path. Nothing to change, but just to say that a big level like that, as well as the last on the electric is less motivating since you have to do all again. I spent some for support. I am also trying to make some video games. I don't know if this game will make money, I would think not, but I do think tipping developers makes sense.

Ah, must also say I spent a lot of time on one level of the wharehouse, the level where there's a yellow girl at the end of the corridor, the last one. It took me a long time to figure out that level, I think the one I spent most time on. I don't even know if I did it correctly, I ended with 3 charges, and I never used the empty spaces beyond the first switches, I don't know why there are those empty spaces there...

Edit: Came here from reddit. I didn't see anything about game jam. I haven't figured out yet if it is better to leave reviews in a jam or in the game, I personally feel that leaving in the game makes more sense to me. I don't know why itch makes this dumb separation, they should merge the jam comments back into the main page of the game after...

Dear Leo, thanks for your feedback. And thanks for your support !

Good luck with your games too.

(+2)

Full disclaimer: I am a friend of the developper, but I sincerely think this is a nice puzzle game with a neat idea at its core.